Here are some examples of what can be done using A-Frame Instanced Mesh…
1000 x 12-part GLTF models in a single scene, rendered with just 14 draw calls - View Example
An example showing Instanced Mesh in combination with A-Frame animation component, shadows, an environment map, and mirrors - View Example
Example showing raycasting, member coloring & member deletion - View Example
An example showing Instancing + Physics, using either the Ammo driver or Cannon driver from aframe-physics-system
For examples of A-Frame Instanced Mesh in production, see our Showcase
A wide range of examples have been developed to test individual features. To some extent these are in place of Unit Tests (which we don’t have yet, but will hopefully add at some point).
They may also be useful as examples to show how to use the various options.
Basic Example (different colored blocks - one mesh per color)
Positioning (handling diverse frames of reference)
Positioning, with “auto” update mode
Adding and Removing Objects at High Scale
Rotation at High Scale, with “auto” update mode
PBR (normal, displacement, ambient occlusion)