aframe-components

ball-blaster

Overview

A simple gun that blasts small yellow balls. Useful for testing / demoing physics scenes.

Compatible with:

image-20230701171702787

Two components are provided, both with the same schema:

Schema

Both components have the same schema:

Property Description Default
velocity Velocity of balls in m/s 20
radius Radius of balls, in m 0.05
ballColor The color of the balls yellow
blasterColor The color of the blaster #333 (dark grey)
debug Enables detailed console logging of ball speed and position, useful for debugging issues false

The components automatically detects any supported physics system configured on the scene, and applies appropriate physics configuration.

When PhysX is used, Continuous Collision Detection is configured (this is unsupported in Cannon and Ammo).

Usage

A blaster that shoots slow balls (1m/s)

<a-entity position='-0.5 1.5 -1' rotation='20 -20 0' ball-blaster="velocity: 1">
</a-entity>

A blaster held in a player’s right hand (with desktop-vr-controller simulation of the hand when running on desktop).

      <a-entity id="right-hand"
                hand-controls="hand: right" 
                position="0.4 1.4 -0.5"
                rotation="45 0 0"
                desktop-vr-controller>
        <a-entity controller-ball-blaster rotation="-80 0 0" position="-0.02 0 -0.01"></a-entity>
      </a-entity>

Installation

Via CDN

<script src="https://cdn.jsdelivr.net/npm/aframe-ball-blaster@0.0.1/index.min.js"></script>

Or via npm

npm install aframe-ball-blaster

Examples

This component is used in tests for the xr-room-physics component, for example:

ammo-desktop-room5.html

See also tests for each supported physics engine:

ammo-blaster.html

cannon-blaster.html

physx-blaster.html

Futures

At some point I would like to add the following (PRs welcome!)

Code

ball-blaster