The cursor-tracker component ensures that an entity positioned at the camera stays aligned in
orientation with the cursor.
The orientation of this entity is shown in this example by a sphere mesh rotated so that one pole lies directly ahead.
This is intended for use with RayOrigin: mouse.
An example application of this is the mouse-manipulation component, where it is used together with
object-parent to move an entity around in line with the mouse pointer.
Note that this text overlay blocks the cursor
view code